

Picking the lock successfully requires a certain degree of trial and error.

Trying to turn the lock with the lockpick in an incorrect position will result in the lock refusing to open and in permanent damage to your lockpick.

Only then can you fully turn the lock to open it. Your objective is to place the lockpick on the correct position in a degree arc. The lockpicking interface shows a dagger for turning the lock, and a lockpick for disarming the locking mechanism. If you have at least one lockpick in your inventory, interacting with your target will activate the lockpicking interface. In-game Description: The art of lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks. The Lockpicking skill tree has a total of 11 perks, requiring a total of 11 perk points to fill. Lockpicking is a skill that allows you to access most locked rooms and containers, or to disarm certain traps, without their corresponding keys.
